Star Wars - The Old Republic

Pilot's Log, Episode 1
The Story so far.

<u>Day 1</u>

The Gathering.

 

It's been way too long since my last recording, but some interesting developments happened since I've arrived to Bespin. The new gig wasn't what I expected, first of all it wasn't a crew hiring me, it was some respectable business man, and he was hiring all the crew. First red flag.

The second red flag was even before the meeting started, our contact was being 'protected' by mercenaries, from a brutal gang, without knowing each other and with no real clear plan that meeting was a bust, mayhem and chaos in the market of Bespin, one of the crew to be draw a light sabre, third red flag, even if we got to have the meeting in private my head was just a couple minutes before when we were just an instant short of turning the market in a butchery, that didn't sit right with me, and of course there is a given that there will be some kind of retaliation by the gang.

The gig was a heist, the business man gave us the target and promise some back-up, the fourth red flag was just there, the time frame was little to none, no actual plan, no actual crew, and a double target, the Pink Panther and the money it worth, talking about high risk high reward scenario, didn't smell right, my gut tells me to ditch town and let the man find another pilot.

Why didn't I do that? The honest answer is that I don't know, maybe I want to see it through or the prospect of just flying around without an actual ship and a real crew finally got me, finally this honorable man did seems to know us a lot, but soon I did realized that he only knew what it was told to him and he wasn't expecting one of his Jedi to be more like an angry teenager, maybe that was the actual thing that keep me there, Arcann seemed to at least hear me, maybe I could help him.

The Crew

 

The Crew it's a mix of people from all around the galaxy, took me a while to fully understand who is who, and what it is in for each one of them. I like these guys, but certainly wouldn't be my first choice for the task at hand, we might pull it off against the odds, something later in that day gave me hope.

Sinah is a Cathar, from a noble family and her social station is alike of a Diplomat, she has family and seems to have the heart in the right place. I don't think she should be part of this, too good for this life, sometimes I found her naiveness baffling although refreshing, maybe a new breed of politicians is in the making there. She really hates mandalorians and that anger is really showing, I hope she can look past that anger, no good politician shows that kind of emotion.

Ives is well some blue skinned Alien, she doesn't seem to know much of her origin, and I keep myself away from it, what I know is that this towering woman fought on the Mandalorian wars, she must have saw some really dark shit in her time, wars have a way to change people usually for the worst, on top of that she is a Jedi. She has some interesting vulnerabilities, maybe the war didn't harden her that much.

Ixiel is Arcann's brother, he seems really young, not only his baby face, sometimes when he speaks I hear the unsoiled ideals of the young that still thinks the galaxy can be a better place. Intersting enough paired with that there is wisdom in his words, probably result of his Jedi upspring. We are not going to be in the same page most of the time, I need to remind myself not to be the one that corrupts him, he doesn't need my cynical view leaking into him.

Adar is a Codru-Ji, a kindred spirit in a way, he served too, long enough to obvious in his body language and his behavior. He reminds me of a lot of friends that I left behind, even if he is more serious and focused than I will ever be. I'm not sure why he left the army, not that I'll ask, he seems to hold some code of honor so he is far from the mercenary I thought he was. Even if he is not the most fun guy to have around, it's actually nice to have him at my side.

Arcann is a puzzle, a difficult one too, he claims not to be a Jedi, but as far as I know he checks most of the boxes for being one. Well except that he is eager to turn things aggressive even without drawing a weapon, he speech is violent and quick to put things into black or white. Behind his mask, figuratively and literally I think there is a hurt boy that needs to make peace with the galaxy to start growing up.

And that's the crew, none of them seems like a thief or versed in the way of the scum and villainy we are meddling with.

The Fallout

 

We discussed long our motivations, the possible plans, and what can go wrong, but that is long a boring, we are going to review those while we are doing it. The first thing we need to do is win the 500 miles of Bespin to be invited to the Gala where the Pink Panther will be auctioned, easier said than done.

But none of this was going to be our priority when we heard that there is a bounty on Arcann placed by the husband of our contact, the daughter of our employer, and the Winguard was asking question too, searching for Arcann and an unnamed shooter.  We did our best to keep things quiet and Arcann hide himself in the lower Bespin, however he got made by some mercenaries. We did work together to give him an exit, and while doing so Sinah stood up to a Mandalorian mercenary, making him speechless for a while, the armored fella looked tiny for a moment, and his friends where delayed enough to let Arcann slip them.

After then Arcann asked for a surgery that will help him to hide his identity loosing the mask and giving him a less spooky visage. He seemed authentically concerned about not his own well being but the rest of us. We got some money from our employeer and a contact with a local chop shop that had a surgeon for that. He is out then until the Gala, heavily drugged, and he seems to have some kind of brain injury during surgery, I hope he gets well.

But before Arcann got himself made there was a thing that I was made aware later, our employer decided it was good idea to act cut loose both Arcann and Ixiel, threatening their lives even. They got out of that situation but that made me really angry, not that double crossing was something unexpected from him, but right now is on the table.

Last Call

 

We did some more planing and even arrange our schedule for tomorrow, after some more work on our racing pod. Sinah and Ivez went to their lodgings, me and the guys went to the Pilot's Rest to figure it out if we could get some more info on the teams and pilots we are against. Long story short, we meet a fellow veteran that runs the business, he seems like a straight fella he helped us pointing in the direction of a bookie and a mechanic. The engineer is a piece of work, the old man was everything you can expect from a sociopath hermit, he even throw the beer at Ixiel, to be honest he did it to me too, but I was baiting it, antagonizing him for the sake of doing it. After a second round with Ixiel he accepted to help with some conditions, we can figure it out that.

And that's how our day ended, one of the longest days I've ever lived.

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Session 2
What do we do with the Gem?

A section for us to write up what happened in Session 2, from our character's point of view, remember: each of us who does so gets a Force Point, if we all do it, we all get a Destiny point! wink

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Session 1
Never tell me the odds

The idea is that here you can write the sessions logs, add information, pictures whatever you like.

Enjoy!!!

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Story So Far
It is a time of chaos

 

We are going to start playing in the year 32140 Republic Reckoning (32140 RR; or more or less, the 3640 BBY Before the Batle of Yavin).

Some things to have into consideration about this period of time on The Republic:

The Galactic Republic was the ruling government of the galaxy that existed for more than 25 thousand years, until the establishment of the first Galactic Empire in 19 BBY. Throughout its existence, the state was commonly known as the Republic. In the post-Republic era and beyond, it was remembered as the Old Republic; it was also rarely known as the Old Galactic Republic or First Galactic Republic. At times, the term Old Order was used to describe the Republic.

The Galactic Republic was a representative democracy, composed of various star systemssectors and member worlds throughout most of the known galaxy. Its central government consisted of three branches: legislative, executive and judicial. The first was the Galactic Senate, a body of elected or appointed representatives. Its main duties included mediating disputes over issues ranging from planetary to galactic-scale, regulating trade routes between star systems, and in theory, represented the interests of Republic citizens. The Office of the Supreme Chancellor was the Senate's executive counterpart. The Supreme Chancellor was elected from the ranks of the Senate by its members. As the leader of the Senate and the overall representative of the Republic, the Chancellor also held the titles Head of State and President. The judicial branch consisted of the Supreme Court and the lower Regional Courts. The Supreme Court was composed of twelve justices or Justicars, one of whom held the leadership position of Chief Justice.

Throughout most of its history as the dominant galactic power, the Republic did not style itself as a strong centralized government, but rather as a union of sovereign planets for the purposes of collective security and economic prosperity. It was said that its complete history could "fill a thousand libraries." 

<u>At the year we start the Campaign</u>, The Republic doesn't have a Supreme Chancellor. After the last Chancellor resignation (Tegra Vastru), the Senate has not been able to elect someone to take the office. The reason behind that is related to the fact that some systems are threatening to leave The Republic; for that reason some Senators are not willing to call for an election before all systems that will have a vote, sign a compromise that they will remain members of the republic for at least fifty more years. If that wasn't enough, other members of the Senate has proposed that there could be no election, until all Senate members are fully investigated against charges of corruption. Surprisingly, the motion passed and until now twelve Senators were judged, and none have been found innocent. Even the leader of the investigative proposal was put into jail. To sum up, as no agreement has been reached so far the discussion continues and The Republic is stagnated.

Among one of the last decisions the Senate reached, where the Jedi Special Comities, or more commonly known as The Jedi Trials or the Patriot Law; in witch the few remaining Jedi (not only fully members, but also some that were "accused" to be a Jedi) needed to turn over to Republic officials for investigation, as all of them are suspects of terrorist activity against The Republic. Some rumor that this law is just the beginning of a much restrictive campaign against Force Users, as many on the republic (some Senators as well) fear that all religious communities that believe in The Force has the potential of becoming religious extremists capable of terrorist acts. This Law was a big political drawback against Supreme Chancellor Tegra Vastru who, been a strong Jedi Supporter, resigned after The Patriot Law was approved. 

As neither the Executive or the Legislative branches were in condition of ruling The Republic, the Judicial Branch is the one in charge; thanks to a clause of the 12th Amendment of the Constitution of The Republic, which states that in the case of an emergency in witch the Senate can't call for a vote for Chancellor, the Justicars become the head of the Executive branch, ruling by decree and administrative orders until a Chancellor is elected.

The fist act of the Justicars, were to declare a state of emergency in The Republic to reunite resources and assemble a task force to help the systems that were more severely damaged during the last conflicts. The Army of The Republic was called to help; they were invested with the responsibility to coordinate and help relocate refugees in some systems (most of the Separatist systems didn't want to receive refugees in they're borders), the Engineers Corps started to help in the reconstruction of some cities and the Navy started to patrol the borders to reduce piracy that was on the rise.

Its important to notice that at this point, the Army of The Republic, is a heavily trained highly experienced group, composed mainly of seasoned veterans for the last fifty years conflicts. They have high morale and count with the trust of the people. 

Away from the spotlight the Justicars also investigate the Army, and some officials were found guilty on a court martial but most of the trials were dealt in secrecy in order to avoid damaging the Army's reputation.

What did hit the spotlight in the media, adding more complexity to the situation; was the Justicars intervention on the Senate, putting into jail more than a dozen Senators, with charges that ranged from abuse of power/influence, corruption and high-treason.

The Justicars also started an intervention on The Jedi Order to clarify the events in which some of its mos distinguished members, turned against The Republic, in the last fifty years (Freedom Nad; Exar Kun; Ulic Qel-Droma; Alec Resh also known as Darth Malak and Revan).

One of the Last Justicars decree (goes into effect this week) states that all Jedi prisoners, found innocent of terrorist charges must be released. Before this, they were held in a Guantanamo like prison, regardless of the verdict. Some rumors say that most prisoners never got a trial. All the released prisoners will be placed on a Republic Protection Program for they're own safety, as there have been several assassination attempts (most of them successful), against citizens connected to The Jedi Order. It is unknown who is behind this, so far it is known that someone is hiring Bounthy hunters in the far reaches of The Republic near the Outer Realms, to pursue this enterprise. All Jedi Temples must be closed and protected from pillage by The Republic Military Police, and all Jedi artifacts must be placed under the Army supervision. It is against the Republic Law to sell Jedi artifacts and its considerate contraband to transport them. It is also against the law to keep a Jedi Artifiact, all items suspected to be Jedi treasures must be delivered to the Army of The Republic for inspection.

As The Pink Panther is a rumored Jedi treasure, his actual owner wants to get rid of it while he still can get a profit, and what a better place to do that than on Bespin, outside The Republic borders…

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